Pass 01 / source
Check the track grid
Import a song or try the built-in click. We look for energy onsets and compare them with an adjustable beat grid.
WAV, MP3, M4A, OGG, or FLAC · decoded locally · maximum 50 MB
Source pending
Timing calibration bulletin
Issue 01 · Local instrument
Track drift or device delay?
Inspect the source grid. Measure the phone. Verify twenty beats. Export one honest offset for Godot or Unity.
Begin calibrationRuns entirely in this browser. Audio never leaves your device.
The field test
Use the same target phone and headphones or speakers your players use. Finish each pass in order.
Pass 01 / source
Import a song or try the built-in click. We look for energy onsets and compare them with an adjustable beat grid.
WAV, MP3, M4A, OGG, or FLAC · decoded locally · maximum 50 MB
Source pending
Pass 02 / output
Tap with each pulse. Twelve samples estimate the combined browser, output, and human response on this setup.
If precise tapping is difficult, enter an offset measured with an external loopback or high-speed camera. This is recorded as a manual measurement in the export.
Press start, then tap the large pad or press Space with every pulse.
Device measured
Pass 03 / proof
Repeat the pulse test. We remove the measured device offset and report the median absolute residual.
Confirm Passes 01 and 02 to unlock verification.
Proof complete